Rogues
Statistics
| Code | Type | Vuln. | Unalerted Attack | Unalerted Move | Alerted Attack | Alerted Move | Weapon Length | Notoriety Bounty | Gold Bounty |
| RHQ | Assassin | Medium | M3* | 4 | L4* | 2 | 3 | 2 | 1 |
| R1 | Great Axeman | Heavy | H5* | 4 | T3* | 5 | 5 | 6 | 4 |
| R2 | Great Axeman | Heavy | H5* | 4 | T3* | 5 | 5 | 6 | 4 |
| R3 | Short Swordsman | Medium Armoured | M5* | 3 | L3* | 4 | 3 | 3 | 2 |
| R4 | Archer | Medium | 2 | L1** | 4 | 14 | 4 | 2 | |
| R5 | Assassin | Medium | M3* | 4 | L4* | 2 | 3 | 2 | 1 |
| R6 | Swordsman | Medium | M3* | 5 | L3* | 4 | 4 | 2 | 1 |
| R7 | Swordsman | Medium | M3* | 5 | L3* | 4 | 4 | 2 | 1 |
Base Hire Price: Must be hired individually: RHQ, R5, R6, R7: 1 Gold. R1, R2: 4 Gold. R3, R4: 2 Gold.
Allied: none
Friendly: Berserker, Magician, Swordsman
Unfriendly: none
Enemy: none
Partner of Campaigns: Revolt
Foe of Campaigns: Raid, War, Conquer
Monster Roll: Garrison
Appear: Inn
Possessions: 2 small treaures, 6 workhorses
Total Notoriety for eliminating in one combat: 98
Description
Wherever there is authority, there are those who despise it. The Rogues are a varied band of assassins, ne'er-do-wells and even a pair of axe-wielding dwarves who have claimed the Inn as their home turf.
Trading
Workhorses. These hardy beasts can be useful to any character, but especially for Light characters, who can use both the horse's move bonus and their carrying capacity. They are not much good in combat, except as cannon fodder, absorbing a monster's attacks so that they don't hit you. This is a pretty mean thing to do to a horse though.
Hiring
Like the Order, the Rogues are hired one at a time. The lower-order Rogues are almost useless in combat, as they die pretty quickly. However, R4 is worth his weight in Gold. And if you are rich enough to get there, R1 and R2 are pretty tough too.
Fighting
The Rogues are frequently taken out by a Fiery Blast or two at the beginning of the game. When fighting against the Rogues, R4 is your highest priority, followed by R1 and R2. The axemen are faster than you think - they attack with T* strength at time 3 when alerted. When eliminating the Rogues, these two are usually the last ones left.