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Rogues

by AG last modified 22-07-2006 20:26

Statistics

CodeTypeVuln.Unalerted AttackUnalerted MoveAlerted AttackAlerted MoveWeapon LengthNotoriety BountyGold Bounty
RHQAssassinMediumM3*4L4*2321
R1Great AxemanHeavyH5*4T3*5564
R2Great AxemanHeavyH5*4T3*5564
R3Short SwordsmanMedium ArmouredM5*3L3*4332
R4ArcherMedium 2L1**41442
R5AssassinMediumM3*4L4*2321
R6SwordsmanMediumM3*5L3*4421
R7SwordsmanMediumM3*5L3*4421

Base Hire Price: Must be hired individually: RHQ, R5, R6, R7: 1 Gold. R1, R2: 4 Gold. R3, R4: 2 Gold.

Allied: none

Friendly: Berserker, Magician, Swordsman

Unfriendly: none

Enemy: none

Partner of Campaigns: Revolt

Foe of Campaigns: Raid, War, Conquer

Monster Roll: Garrison

Appear: Inn

Possessions: 2 small treaures, 6 workhorses

Total Notoriety for eliminating in one combat: 98

Description

Wherever there is authority, there are those who despise it. The Rogues are a varied band of assassins, ne'er-do-wells and even a pair of axe-wielding dwarves who have claimed the Inn as their home turf.

Trading

Workhorses. These hardy beasts can be useful to any character, but especially for Light characters, who can use both the horse's move bonus and their carrying capacity. They are not much good in combat, except as cannon fodder, absorbing a monster's attacks so that they don't hit you. This is a pretty mean thing to do to a horse though.

Hiring

Like the Order, the Rogues are hired one at a time. The lower-order Rogues are almost useless in combat, as they die pretty quickly. However, R4 is worth his weight in Gold. And if you are rich enough to get there, R1 and R2 are pretty tough too.

Fighting

The Rogues are frequently taken out by a Fiery Blast or two at the beginning of the game. When fighting against the Rogues, R4 is your highest priority, followed by R1 and R2. The axemen are faster than you think - they attack with T* strength at time 3 when alerted. When eliminating the Rogues, these two are usually the last ones left.

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