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Soldiers

by AG last modified 22-07-2006 20:26

Statistics

CodeTypeVuln.Unalerted AttackUnalerted MoveAlerted AttackAlerted MoveWeapon LengthNotoriety BountyGold Bounty
SHQGreat SwordsmanH ArmouredT4*6H5*5864
S1PikemanM ArmouredH6*4M4*51032
S2PikemanM ArmouredH6*4M4*51032
S3CrossbowmanM ArmouredH65H141242

Base Hire Price: 10 Gold

Allied: none

Friendly: Captain, Wizard, Black Knight

Unfriendly: Magician, Sorceror, Witch, Woods Girl

Enemy: none

Partner of Campaigns: War, Conquer

Foe of Campaigns: Pillage, Revolt

Monster Roll: Garrison

Appear: House

Possessions: 2 small treasures, 3 short swords, 2 thrusting swords, 2 staffs, 3 helmets, 2 shields

Total Notoriety for eliminating in one combat: 37

Description

The Soldiers are the visible presence of Imperial authority in the Realm. Although their tactics can sometimes be a little heavy-handed, they have the equipment to put down minor rebellions and revolts against the Imperial presence in the Realm. They currently seek several artifacts that have been recently stolen from upstanding Imperial citizens: The Bejewelled Dwarf Vest, Regent of Jewels, Glowing Gem and Timeless Jewel.

Trading

Light weapons. They also have helmets and shields if you're interested.

Hiring

The Soldiers can virtually guarantee that you take out single large monsters in one round. If the Crossbowman does not get a good Missile Table roll, the Pikemen will hit with their long weapons. Finally, the Great Swordsman will deliver a massive blow. All these attacks come before weapon length 8, before almost all monsters and natives. The only native groups which are likely to cause problems for the Solders are the Company and the Order. They are also quite cheap to hire.

Fighting

The Soldiers need to be outnumbered if you're going to take them out. The Company can perhaps be expected to lose one or two members, but otherwise should be able to deal with the Soldiers quite easily. The Soldiers are all armoured, so you will need some heavy weapons to take them out.

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