Arthwollipot's Magic Realm Strategy Guide
This document is a distillation of my thoughts and analyses of the game of Magic Realm. Be warned: your mileage may vary. Nothing in this document is canon (except the raw game data) - all of it is about my thoughts and feelings about the game. Although some mention is made about some of the optional rules, most of the site does not take them into account. The Characters, for example, are considered at the highest level of Development. If you regularly play with the Optional Combat Rules (which I don't), some of what I say here may not be appropriate. I've tried in this document to compile all of the information on a particular subject in one place, and add my own thoughts and observations. So for example in the Treasures section, you'll find every treasure in the game, in alphabetical order, with all the relevant details - conditional Fame, Visitor prices for spellbooks and artifacts, etc. You'll also get a little comment of my own on what I think the treasure is good for (there is only one treasure that is not good for anything and no, it's not the Imperial Tabard). You will notice that there are "add comment" buttons at the bottom of every page. I welcome your comments. You must create an account on my site and log on before commenting. If you find a typo or a broken link, let me know in a comment and I'll fix it. If you'd like to put in an additional observation, post it as a comment. If I like it, I'll incorporate it into the page and list you as a Contributor. Navigating the site is easy. This page contains the Index. There is a link back here at the bottom of every page in case you get lost. The site is extensively cross-linked. The best idea to start with is to simply go for a wander through the pages by clicking on links. |
Index
Characters:
Natives:
Monsters:
Spells:
Usefulness, Inconveniencing Spells, Chit-changing spells, artifacts and spell books |