Doubling Dice (DD)
Whenever you make any kind of roll, you will usually roll the Doubling Die as well. Multiply the number you roll with the number on the DD to find your result.
As Peter has pointed out, there is an interesting die mechanic in this game known as the Doubling Die (DD). Essentially, whenever you make a roll, you will roll the DD as well. The DD is a special 16-sided die, marked with lots of 1s, a bunch of 2s, a few 4s, two 8s and one 16. When you make a roll, you multiply the roll on the normal die with the result of the DD (don't worry, there's a handy table for the mathematically challenged - we don't want to have to do multiplication in our heads!). If you roll a 16 on the DD, then you roll it again, and continue multiplying. If it comes up a 16 again, keep rolling! This means that you could potentially roll some extremely high numbers - the highest I ever had in my previous game was a roll in the vicinity of 124,000. The system is open-ended. You roll high, you succeed in your task. You roll really high, then you succeed really well.
The DD is also marked with a (c) and a t. The (c) indicates Mental Winds' copyright on the d16, but it also stands for Critical. When you roll a (c), something bad happens. Even if you roll high (multiple 16s) and then a (c), something bad happens. You can succeed at whatever you're doing, but something bad happens. Similarly, the t stands for Tremendous. If you roll a t, something good happens - even if you failed at your task. Most of the time, rolling a (c) or a t is counted as a 1 on the DD, which means that the result up to that point is multiplied by 1 - ie, unchanged.